| Your Demo Reel Works for You |
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How to Make Sure Your Demo Reel Works for You ! A demo reel is a marketing tool for the artist that can help make or break the opportunity to get that long-anticipated position. Here are a few tips to make sure your demo reel does its job to get you work. Carlene Elliott, computer graphics recruiter at Industrial Light and Magic (ILM), advises animators to “start the reel with your best and most recent work, clearly demonstrating your abilities and creative talents. Don’t include old, irrelevant work. Clearly label your reel including your name, address and phone number.” Glenn Campbell, visual effects supervisor at Area 51, points out that a demo reel gives the viewer a look into your grain. “It reflects your style and artistic ability, how you think and how your do things.” Beth Sasseen, digital relations project manager, ILM, states “the demo reel should show who you are and what you want to do” Barry Weiss, senior VP animation production, Sony Pictures Imageworks, provides an insight into how your demo reel may be viewed. “These are busy people with deadlines. Your reel will probably be screened with many others during a lunch. It’s vital that you grab people’s attention in the first 30 or 40 seconds or they will move on to the next reel.” In his brand new book “CG 101: A computer Graphics Industry Reference”, ILM’s Terrence Masson advises that reels should be “short and sweet! Even if you have 10 minutes of good stuff you want to show, pick the very best three minutes and keep it at that”. If you want to include more lengthy work show short takes, perhaps a quick-cutting montage of excerpts first. At the tail of the reel put a title card “Longer works”, with the longer works following. Give the viewer the option to watch just the best highlights or sit through the whole 1- minutes short film. Be original. You’ll get a lot more points for creating new work rather than making an X-wing fly past camera”, states Masson. Campbell reminds, “It’s better to have one minute of good stuff than three minutes of mixed quality. We’ll remember the bad. Your demo reel has to be the best it can be. Our reel needs to show you have the skills and are capable of doing the work.” Marilyn Friedman, director of recruiting t PDI wants reels no longer than three minutes and applicants should always enclose a resume and breakdown sheet with their reel. “Be sure your reel is your best work and what you are good at – don’t but on everything you’ve ever done – emphasize your strengths”. Applicants demo reels should demonstrate the skills that apply to the position they are seeking. Pauline Ts’o, VP and director of development at Rhythm and Hues reminds “Never pad a reel with mediocre work. Reels should demonstrate professional level skills. Character animators must have a demo reel but modelers and lighters are better off showing still frames of exceptional modeling or lighting”. This is especially true if their animation is lesser quality than the modeling and lighting. Debbie Goldstein, DreamWorks artistic recruiter, want to see “a good story, good story telling, appropriate use of the technology, using technology to advance the story, good examples of skill sets, understanding of animation principles and some evidence of traditional drawing (either in the resume or on the tape) or film-making techniques Anytime the technology over shadows the story – or when you can see the technology – it usually isn’t what we are looking for”. THE BREAKDOWN SHEET A demo reel breakdown sheet/credit list is mandatory and should clearly spell out the applicant’s involvement with each piece. Masson instructs, “Include information along with your reel detailing all of our shots with the following information: 1. What project was it done for? (a film, game, TV?) A short paragraph for each shot on the reel is usually plenty of information. Be both precise and concise. DEMO REEL DON’TS
DEMO REEL TIPS
CONCLUSION Many people don’t understand what character animation is. It is bringing something to life not merely moving objects. Weiss notes that “character animation is the ability to create performance. The ability to act. The audience must know what your character is thinking. We can train someone to use CG tools but it is much more difficult to train someone to act.” Campbell adds that “understanding concepts is much more important than understanding specific software.” Remember content is what counts. Nobody cares how old you are, what school you attended, what software you use or whether you use software or how fancy your box is. If you are a good animator, they need you. As ILM’s Sasseen concludes ”What matters is the work. Make sure it’s the very best you can do.” |
